99 Nights in the Forest Classes Tier List (2026)
There are around 40 classes in 99 Nights in the Forest, from a 10-Diamond Camper to the 1,000-Diamond Engineer. This guide ranks the ones that matter, lists every class with its verified Diamond cost, and shows how to farm Diamonds legitimately.
Classes in 99 Nights in the Forest are bought with Diamonds (earned from codes, achievements and exploration) and give you a starting loadout plus passive perks that scale through the run. Pick for your play style — solo, team, or beginner — not just for raw strength.
Best Classes Tier List (Community View)
| Tier | Classes | Why they rank here |
|---|---|---|
| S | Assassin | Strongest combat kit (Katana + 120 Throwing Knives) and the best monster-cave clearing, but 500 Diamonds and -15% HP make it a late purchase. |
| A | Lumberjack, Ranger | Best value for the cost: Lumberjack accelerates wood/building/crafting for every team; Ranger brings early ranged control for solo and cave runs. |
| B | Medic, Chef, Support | Team backbone: Medic revives (bandages aren't reliably craftable elsewhere), Chef stabilizes food, Support bonds a duo. |
| C | Camper, Hunter, Fisherman, Farmer | Solid budget picks for learning or food-focused runs — cheap, forgiving, but outclassed at higher cost tiers. |
| D | Scavenger, Gambler, Decorator | Situational or weak relative to cost — Scavenger's bonuses are minor, Gambler is pure variance, Decorator is cosmetic. |
Tier placement is an editorial/community view — the game does not publish official tiers. Diamond costs are fact-checked against the Fandom Wiki Classes page (2026-08-17).
All Classes & Diamond Costs
Complete list from the Fandom Wiki Classes page. "Event" means the class is limited to a seasonal event.
| Class | Cost | Starts with | Key perks | Best for | Recommended talent |
|---|---|---|---|---|---|
| Camper | 10 | Old Flashlight | -10% hunger drain; Better night visibility | New solo players learning the basics | any defensive perk |
| Scavenger | 25 | — | +2 sack space; Open chests 20% faster; Chance to get Scrap from chests | Loot-focused early runs | loot / sack-space perk |
| Base Defender | 40 | 2 defense blueprints | Defensive structure bonuses | Team base-building | defense / structure perk |
| Hunter | 40 | — | Increased meat drop rate | Food-focused early game | meat / resource perk |
| Medic | 40 | Bandage | 5x faster revives; Improved revive recovery | Public squads — reliable revives | healing / support perk |
| Decorator | 40 | Hammer | Furniture trader offers +1 item | Base cosmetics & furniture | any (cosmetic focus) |
| Support | 45 | Bandage | Bond with a teammate at start; Absorb some damage for them | Duo/small-team runs | support / healing perk |
| Fisherman | 50 | Fishing Rod | Fishing rods level up faster | Fish-heavy food runs | food / fishing perk |
| Gambler | 55 | — | 50/50 chance to upgrade/downgrade chests on open | High-variance loot gambles | loot / reroll-friendly perk |
| Ranger | 70 | Flashlight + Revolver + Ammo | Start with 18 ammo; 10% chance to not consume ammo | Solo & early cave clearing | damage or ammo perk |
| Zookeeper | 70 | — | Taming flute levels up faster; Hold more tamed animals | Animal-focused runs | animal / taming perk |
| Lumberjack | 70 | Good Axe | 20% chance for +1 bonus log; Chance for double sapling drop | All teams — wood, building & crafting | wood / resource perk |
| Farmer | 80 | — | Watering can gives rarer crops | Sustained food production | crop / resource perk |
| Explorer | 80 | — | +2 sack space; Speed boost after map events | Scouting & rescue routes | speed / scouting perk |
| Undead | 100 | — | Permanent bonus every time you are revived | Late-game endurance runs | endurance / revive perk |
| Berserker | 100 | Medkit | Auto-revive once with low HP/hunger after first death | Aggressive early play | combat / self-revive perk |
| Snowman | 100 | Snowball Cannon + Beanie | Snow-themed combat loadout | Novelty & crowd control | crowd-control perk |
| Brawler | 100 | Leather Body armour | Melee-focused combat bonuses | Close-quarters defense | melee damage perk |
| Grenadier | 100 | Dynamite + Impact grenades | Explosive starting kit | Cave clearing & pack control | explosive / AOE perk |
| Alien | 100 | Raygun | Excellent night visibility; Sprint slower with alien tech | Night-heavy play styles | night-vision / tech perk |
| Feaster | 150 | 5 Stew | +2 Max HP per unique cooked food | Food mastery & tank builds | food / max-HP perk |
| Chef | 150 | — | Cook new unique recipes with big bonuses | Team food stability (replaces old Cook) | food / resource perk |
| Poison Master | 200 | Poison Armour | Stronger poison effects | Damage-over-time builds | damage-over-time perk |
| Blacksmith | 200 | Hammer | Craft items one bench tier higher | Advanced crafting runs | crafting / resource perk |
| Nightcrawler | 200 | Shadow Dagger | Night-focused stealth loadout | Night survival specialists | night / stealth perk |
| Fire Bandit | 200 | Infernal Crossbow + Wildfire potion | Fire-based ranged kit | Ranged combat & events | fire / ranged perk |
| Beastmaster | 400 | Tamed wolves | Summon tamed wolves with 3 steak; Start with wolf allies | Animal army builds | animal / summon perk |
| Assassin | 500 | Katana + 120 Throwing Knives | +10% sprint, -15% HP; Chance for Throwing Knives to crit | Experienced monster hunters | damage / crit perk |
| Pyromaniac | 600 | Flamethrower | Reload flamethrower with fuel/oil | Fire-heavy combat | fire / fuel perk |
| Necromancer | 600 | — | Collect souls from dead cultists; Summon-based kit | End-game cultist content | summon / soul perk |
| Gunslinger | 600 | Favourite Revolver | Revolver-focused combat; Kill-based bonuses | Gunplay specialists | revolver / damage perk |
| Big Game Hunter | 600 | Rifle | Consume pelts for permanent bonuses | Hunter-tank hybrids | pelt / damage perk |
| Alien Scientist | 600 | Alien Shotgun + Dissolving Ray | Dissolve enemies under 10% HP into essence; +4 sack space | Alien-tech end game | tech / essence perk |
| Cyborg | 600 | Alien Armour | Cyborg combat kit | Tanky end-game combat | tank / combat perk |
| Vampire | 600 | Vampire Cloak | Lifesteal on melee attacks | Self-sustaining melee | lifesteal / melee perk |
| Engineer | 1000 | — | Build turrets at the crafting bench with gears | Base defense specialists | turret / defense perk |
| Trick or Treater | Event | — | 4 candies per house visited | Halloween event only | event perk |
| Witch | Event | — | Throw potions at enemies for damage | Halloween event only | potion / damage perk |
| Gifting Elf | Event | — | Red Present blueprint every 3 gifts | Christmas event only | event perk |
| Egg Hunter | Event | — | Extra credit when turning in eggs | Easter event only | event perk |
Best Beginner Classes
- Camper (10) — the cheapest real class; less hunger drain and better night vision make early runs forgiving.
- Scavenger (25) — extra sack space and faster chests for loot-heavy learning runs.
- Medic (40) — 5x faster revives; ideal if you start with a team or public server.
- Lumberjack (70) — the best long-term beginner investment; every run needs wood.
Best Solo Classes
Ranger (70) gives early ranged control (Flashlight + Revolver + 18 ammo) and clears the first cave rescues fast. Camper stays viable while learning. Explorer (80) speeds up scouting and rescue routes once you know the map.
Best Team Classes
A solid base is Lumberjack (wood) + Medic (revives) + one combat class (Ranger or Assassin). Chef (150) and Support (45) raise food and duo survivability on longer runs; Base Defender (40) and Engineer (1000) are the base-building specialists.
How to Farm Diamonds
Classes cost Diamonds, so the reliable sources matter:
| Method | How it works |
|---|---|
| Active codes | The fastest verified source — redeem current codes for 15 Diamonds each (see the codes page; recheck every few days). |
| Achievements | The most reliable repeatable source. Higher-tier badges award more Diamonds. |
| Rare chests | After upgrading the campfire, rare chests spawn with a chance to contain Diamonds. |
| Reaching Day 99 | Completing a run to 99 nights grants a Diamonds reward on completion. |
Never trust "free Diamond generator" or "free Diamonds" promises outside the game — they are scams that risk your account. Codes, achievements and chests are the legitimate path.
Talents — the Layer Above Classes
Talents scale your class role through harder nights. Pick a set that supports your class instead of fighting it: Survival (health, hunger, recovery), Movement (scouting, escorts), Resources (wood, scrap, storage), or Team utility (revives, support). Keep broad survival perks and class-fit bonuses; reroll tiny bonuses to tasks you rarely do.
Classes FAQ
How many classes are in 99 Nights in the Forest?
Around 40 classes are listed on the community Wiki, from budget picks like Camper (10 Diamonds) to late-game classes like Assassin (500) and the 600-Diamond end-game set. A few are event-limited (Halloween, Christmas, Easter).
Which class is best for beginners in 99 Nights?
Camper (10 Diamonds) is the cheapest forgiving starter; Scavenger (25) helps loot runs; Medic (40) makes team revives reliable. Save Diamonds before aiming at Assassin (500).
Is Medic free in 99 Nights in the Forest?
No — Medic costs 40 Diamonds. Earlier guides listed it as free, but the current Fandom Wiki Classes page shows 40 Diamonds.
Is Cook the same as Chef?
Chef (150 Diamonds) is the current class on the wiki — it cooks unique recipes with big bonuses. Older guides called this role "Cook" at 40 Diamonds; treat Chef as the updated version.
What is the most expensive class in 99 Nights?
Engineer costs 1,000 Diamonds (turret base defense). Assassin (500) is the priciest common pick; the 600-Diamond set (Pyromaniac, Necromancer, Gunslinger, Vampire and more) is end-game.
How do you get Diamonds without scripts?
Active codes (15 each), achievements, rare chests after campfire upgrades, and the Day-99 completion reward. Anything promising free Diamonds outside the game is a scam — never use third-party tools.